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Devlog
Final3
May 20, 2022
by
iwillnotkillyou
Some final bugfixes and adjustments to cover effectivness...
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Final2
May 18, 2022
by
iwillnotkillyou
Some last minute changes...
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Final
May 18, 2022
by
iwillnotkillyou
Date: 18.5. Activity: Made some last minute Ui chages (added a confirmation for hitting escape to exit to the main menu). Colluegue made some gameplay balancing. Fixed the last few bugs we know about...
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Beta 1.1
May 16, 2022
by
iwillnotkillyou
Date: 16.5. Activity: Fixed tall cover and accuracy to be balanced. Tall cover blocks vision from both sides completely but is rare (soldier have to use their action points to peek out by moving). Acc...
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Beta 1.0
May 15, 2022
by
iwillnotkillyou
Date: 15.5. Activity: Ingame visuals and audio: Collegue added the option to change the number of shot representations actions create (ie. burst shot of 3 bullets..). Added visualization of where the...
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Alpha 3.0
May 13, 2022
by
iwillnotkillyou
Date: 13.5. Activity: Gameplay: fixed campaign options to some extend, made it so there are hard, medium and easy difficulties, added custom campaign option. Fixed campaign setup to somewhat match dif...
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Alpha 2.0
May 12, 2022
by
iwillnotkillyou
Date: 12.5. Activity: UI: Added possibility to show whether an action can be taken, required changing the api of the actions to be more complicated but it is optional and generally not too difficult...
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Alpha 1.0
May 09, 2022
by
iwillnotkillyou
Date: 9.5. Activity: Added heal, action burst and sprint abilities based on collegue's design, Collegue added enemy support to use abilities. Notes: Eventually decided to make hitchance spawn an imagi...
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Various 0.x Alphas
May 08, 2022
by
iwillnotkillyou
Date: since 5.5. to 8.5. Activity: 5.5. about 1 hour just added a way to show what the selected action will do to a position when hovering over it and some small scene changes. 6.5. about 4 hours adde...
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Finished setup
May 08, 2022
by
iwillnotkillyou
(Forgot to write it originally so making it retrospectively) Date: since first devlog up to 4. 5. Activity: Setting up the game loop and making basic data structures. Ability to add pawns representing...
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Beginning
April 22, 2022
by
iwillnotkillyou
Date: 22.4.2022 Activity: Came up with some basic concepts and created the basic structure. Invested hours: 3 yesterday+3 today The game will be a very basic version of my part of our "ročníkový pr...
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