Beginning


Date: 22.4.2022

Activity: Came up with some basic concepts and created the basic structure.

Invested hours: 3 yesterday+3 today

The game will be a very basic version of my part of our "ročníkový projekt" project Homeguard.
I will most likely be making it with the help of Matyáš Halíř.
It will be a turn based class, cover shooter (similar to XCOM) where the player will be confronted with a randomly generated level. 

The classes and cover mechanics will be mostly covered by Matyáš and I will take care of the general game loop, level generation and level scope mechanics.

For now I have created a simple gamemaster gameobject that takes prefabs of each class and creates instances of them for the player and the enemy. I have also started on the basics of the ui, the square the player hovers over on the game board is highlighted and this highlighting is tuned on when howering over ui elements. Also when the player clicks on a soldier the name of it is shown. The soldiers can also be moved but for now the movement is not restricted by movespeed or turn, tho it already is grid-based.

Notes: For now no major hurdles. Every problem got solved under ten minutes. Had to decide whether to make take a list of prefabs or make each class a different variable. Went for the second option as it makes it easier to see in the unity inspector.

Outcome: Just starting for now. Most objects are just simple shape mockups but the basic functionality is already there.

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