Various 0.x Alphas


Date: since 5.5. to 8.5.

Activity: 5.5. about 1 hour just added a way to show what the selected action will do to a position when hovering over it and some small scene changes.

6.5. about 4 hours added level generation, fixed bugs, added different sorts of actions based on collegues design and added some better graphics.

7.5. about 6 hours Added startgame menu allowing to select between two modes (campaign and one off skirmish), so far only skirmish works. Added cooldown and proper damage over time representation, also ammo requirements. Explained code to collegue. Collegue added better ai and hitchance implementation, the ai can finaly move.

8.5. about 4 hours Merged together collegues and my code. Added campaign implementation

Notes: I only describe major changes in the activity section. In reality a lot of time was spent debugging, modifying data structures and adding better in game visual representation. Also since this code will be used as the foundation for the year's project a bunch of time was spent generalizing behaviour to be better extendable.

Outcome: The game now contains all the necessary functionality it still lacks balance and is not quite fun just yet.

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