Alpha 3.0
ProjectC » Devlog
Date: 13.5.
Activity:
- Gameplay: fixed campaign options to some extend, made it so there are hard, medium and easy difficulties, added custom campaign option. Fixed campaign setup to somewhat match difficulty. Made the map sizes begin at a greater size and not grow as much (originaly grew with amount of soldier squared with no offset which meant that 2v2 with 4 soldiers was 16by16, too small)
- UI: made remaining AP disappear when no soldier selected (achieved through list of ids I added to a component before hand, quite nice being able to reuse it). Added custom campaign setting screen.
- Ingame visuals: made the health display overlap the soldier to make it less obtrusive and indicate better to whom it belongs.
Extra notes: none
Invested hours: about 4
Outcome: I originally really worried about the campaign balance but realizing that it's impossible to balance for every player anyway and adding different difficulties really makes it easier. Now that this is done it mostly just needs some finishing touches.
Get ProjectC
ProjectC
Status | Released |
Authors | iwillnotkillyou, Maty83 |
Tags | mff-gdintro-2022-c |
More posts
- Final3May 20, 2022
- Final2May 18, 2022
- FinalMay 18, 2022
- Beta 1.1May 16, 2022
- Beta 1.0May 15, 2022
- Alpha 2.0May 12, 2022
- Alpha 1.0May 09, 2022
- Various 0.x AlphasMay 08, 2022
- Finished setupMay 08, 2022
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