Finished setup


(Forgot to write it originally so making it retrospectively)


Date: since first devlog up to 4. 5.

Activity: Setting up the game loop and making basic data structures. Ability to add pawns representing soldier. Added basic turn passing and action selection. Added basic hitchance calculation (simple raycast to see if feet and/or head can be hit).

Notes: Made a bunch of data structures to describe game elements (like soldiers, guns, actions) ended up making a lot of adjustments as time went on as it was hard  to tell how exactly to do them. Eventually settled on some description data and delegates for the soldier actions. This makes it very flexible but kind of cluky as it's not particularly easy to write delegate only.

Invested hours:  about 6 during 4.5. and about 6 between the first devlog and 4.5.

Outcome: Very limited playability prototype. Hard coded pawn positions, no start game ui. Ai only shoots but can't move. Only actions are move or shoot. Turns and Actions change as they are supposed to and their respective panels work.

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