Beta 1.1


Date: 16.5.

Activity: Fixed tall cover and accuracy to be balanced.

Tall cover blocks vision from both sides completely but is rare (soldier have to use their action points to peek out by moving).

Accuracy is default 7.5 and increases linearly, since the way probability works linear increase is actually sort of exponential.

Fixed a long term major bug that made enemies skip turns (a variable didn't get cleared correctly).

Added tweening for camera movement and screenshake. Added camera movement on shoot (focus on the soldier fired on to let the player see the effect of the attack then back to the soldier that fired).

Invested hours: about 2

Outcome: The new changes changed the game a lot the balance might be a lot harder.

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