Project B first version


Date: original creation - 7.4 devlog 13.4

Activity: first attempt at implementing project A and feedback

Notes: Had problems with some of the gamekit code, it is not made to be easily extensible. Ie. uses animations to handle every aspect of attack, make a lot of things that unity provides themselves and sometimes sloppily etc. Originally took long to playtest then learned about how useful the unity editor during play mode is. Layout and modifier implementation significantly easier than mechanic implementation. Tho gameplay balancing is even harder than that. Still getting used to the Visual Studio debug integration.

Invested hours: 12

Outcome: Project B

Feedback:

columns and big enemies need a health bar to give player better feedback

the jumb buff pit is a softlock if the jump buff doesn't respawn

one place allows to jump off to infinity

difficulty too hard and doesn't adjust (potential solution add max hp on death)

small enemy variety

Files

v2.zip 87 MB
Apr 13, 2022

Get ProjectB

Leave a comment

Log in with itch.io to leave a comment.